The project was born from the fusion between the Tycoon universe and the world of Mining. These two expansive worlds, filled with various games, come together to offer a unique and immersive experience.

We wanted to make the gameplay even more enjoyable by introducing interactive platforms that let players unlock items, houses, villages, and much more.

Unlike traditional Tycoon games, where each player builds alone using their own resources and platforms, this world focuses on cooperation. Everyone can work together to purchase platforms and help build the entire map, sharing a thrilling and collaborative adventure. In EmberFrost, you start small: gather four resources (coal, wood, stone, diamonds), trade them for coins, and spend those coins to upgrade your tools and unlock platforms that grow the village. Each run is quick—collect, trade, upgrade—so you come back a little stronger every time. The twist is co-op: instead of building alone, everyone contributes to shared platforms. When one is unlocked, it opens for all, revealing new areas and opportunities. A daily reward gives you a nudge to begin, and short sessions make it easy to progress in just a few minutes. Long-term goal? Expand the map together, strengthen the village, and get ready for the Attack of Gigants. In EmberFrost, everything revolves around real cooperation: platforms and goals are shared, so every player’s contribution speeds up unlocking the entire map. The loop is simple and readable on mobile: gather four resources (coal, wood, stone, diamonds), convert them into four currencies, and invest in quick upgrades—varied equipment that grows more powerful and roomier backpacks—so each run becomes shorter and more effective. The Store shows clear prices and what you’re missing to buy, while the Daily Reward gives you a small boost to get started. The HUD is clean and touch-optimized with immediate visual/audio feedback; progress is saved so you can jump back in instantly; and per-player music lets you control play/stop/next/volume without affecting others. The first minutes are guided by a light FTUE that shows what to do and why, so players catch the game’s rhythm right away. Built in Horizon Worlds with TypeScript scripts. We created several in-world scripts and custom sound effects using Horizon’s built-in AI generation tools. The results were impressive — the AI has improved significantly, producing much more natural and responsive audio assets than before. Persistent variables store resources and progress; the Store and HUD are mobile-first; Daily Reward fits the core loop; Resource Exchange keeps trades clear. Co-op platforms activate for everyone once unlocked. Per-player music and lightweight logs help refine UX and balance. Progressive timer: caused world overload/over-stack; one planned logic couldn’t be implemented.

Daily Reward: seemed wired correctly but didn’t add resources to players; we opted to grant starter resources so upgrades are possible in the first minutes and to push co-op play.

Local music: per-player system implemented, but it only worked with the first track; it could be stopped per player, not manage a full queue. In EmberFrost, no one wins alone.

Built With

  • ai
  • cui
  • ftue
  • hud/store
  • log/analytics
  • mobile
  • music
  • resource-exchange
  • store
+ 2 more
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