Inspiration

  • the mobile game "Spongebob Diner Dash"
  • the Overcooked series
  • FMV (full motion video) stylisation

What it does

Elixir Emporium is a three-stage arcade style game where you go shopping for ingredients, make potions with the ingredients, and collect upgrades.

How we built it

We built the project using Godot and using the git plugin to version control our code via GitHub

Challenges we ran into

Git was a pain to work with at time when there were conflicts between code. A majority of the team also had no prior Godot experience, so there was a learning curve to overcome in the engine

Accomplishments that we're proud of

We're proud of the general art style we were able to create with the use of FMV and real texture images taken on-campus

Something that was very difficult to overcome was sharing code between Godot scenes. To resolve this we implemented a "Loader" scene which loads each scene as a child of itself, and the Loader holds globals like the score and rounds.

What we learned

We learned that making a game isn't easy! For a lot of us, this game jam was the first game jam we have participated in. Many of us learned how to use Git for the first time as a result of this, and many also learned different functionalities in Godot.

Most importantly, we learnt that scope creep is a very real thing, and that getting a solid idea and then only adding to it if time allows is a good thing.

What's next for Elixir Emporium

We would love to add more upgrades, more characters and more recipes to really flesh out the idea. We would also love to add extended mechanics such as a harder difficulty and more special effects such as moving liquid.

Built With

  • godot
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