What Was The Inspiration?
The inspiration for this project was the theme of this event, along with my love of tower-defense games. Also comedy. Lots of comedy.
What Does It Do?
"Elementurrets: The Demo-lition" is a tower-defense game with a twist. The player will be in control of a single turret in the center of the playing field with 4 kinds of ammunition available for use against four kinds of enemies. The ammunition and the enemies are based on the four elements of nature: Earth, Fire, Water, & Air. The player must be careful with what ammunition they use on each enemy, as one kind of ammunition may harm a certain enemy greatly or have no effect at all. The twist here is that, if you use the ammunition that matches the enemy's element, you could do the opposite of what you want and make the enemy stronger and more difficult to defeat.
How Did I Build It?
The game was made in GDevelop. The majority of the assets were hand-drawn with the use of my drawing tablet on Krita. The game icon and ammo was made on Corel Vector (formerly Gravity Designer) .The music, if any plays, was made in the freely available BeepBox.
What Challenges Have I Ran Into?
Starvation.
What Accomplishments Am I Proud Of?
I'm proud of the fact that I actually finished the game.
What Have I Learned?
I've learned that I suck less at this than last year.
What's Next For Elementurrets?
Elementurrets: The Demo-lition
The following will be added to the project post-hackathon:
- Game Over Screen
- Mini Power Boosts
- Background Music
- Sound Effects
- Overall Game Balancing
- Achievements
Elementurrets: Torn Lands
"Elementurrets: Torn Lands" is the name of a potential spiritual sequel still on the drawing board. Further news will be revealed later...
Built With
- beepbox
- corel-vector
- gdevelop
- krita
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