Inspiration
I wanted to build a complete and polished game and learn GameMaker: Studio
How it works
You control a wizard who can combine different elements to defeat hordes of oncoming enemies.
Challenges I ran into
Using dynamic memory to create and destroy particle systems. I had to create a flow chart of where everything was being created and destroyed to figure it out. I also had issues on hit detection. For the earth element the bullet passes through the enemy, so I had to check for the closest enemy id to see if it had already interacted, and run functions appropriately.
Accomplishments that I'm proud of
Using vectors to find mouse positions and fire towards the mouse. Different enemies using a single class. Particle effects
What I learned
Basics of OOP GameMaker: Studio
What's next for Elements
Update game balance, Publishing it for mobile

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