Inspiration

I wanted to build a complete and polished game and learn GameMaker: Studio

How it works

You control a wizard who can combine different elements to defeat hordes of oncoming enemies.

Challenges I ran into

Using dynamic memory to create and destroy particle systems. I had to create a flow chart of where everything was being created and destroyed to figure it out. I also had issues on hit detection. For the earth element the bullet passes through the enemy, so I had to check for the closest enemy id to see if it had already interacted, and run functions appropriately.

Accomplishments that I'm proud of

Using vectors to find mouse positions and fire towards the mouse. Different enemies using a single class. Particle effects

What I learned

Basics of OOP GameMaker: Studio

What's next for Elements

Update game balance, Publishing it for mobile

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