Inspiration

We wanted to do something as complete as possible with our limited knowledge in programming.

What it does

It's a text based videogame that gives the player multiple choices for a given scenario, with branching and multiple endings.

How we built it

With a lot of effort and dedication. It is solely built on C++ We used Code::Blocks as IDE, and built files and a header to connect them.

Challenges we ran into

We are N00B5

Accomplishments that we're proud of

We maneged to go far in the story we had in mind.

What we learned

Manage a project Built the damned thing

What's next for Element of Destruction

Finish it See if people like it Make it better

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