Inspiration
We wanted to do something as complete as possible with our limited knowledge in programming.
What it does
It's a text based videogame that gives the player multiple choices for a given scenario, with branching and multiple endings.
How we built it
With a lot of effort and dedication. It is solely built on C++ We used Code::Blocks as IDE, and built files and a header to connect them.
Challenges we ran into
We are N00B5
Accomplishments that we're proud of
We maneged to go far in the story we had in mind.
What we learned
Manage a project Built the damned thing
What's next for Element of Destruction
Finish it See if people like it Make it better
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