Inspiration
- Taking a government class at school, I learned how the youth are less involved in education, as well as the potential downward spiral our government could take with party polarity.
- Whenever I take a shower, I wonder how much water I'm really using. Also, I wanted to try out a water asset in Unity.
- There were always random moments when a size comparison would have been useful. ## What it does
- A ball-shaped character goes through a politically-themed obstacle course, advising the importance of voting and which news sites to use.
- A comparison between average yearly American usage of water and a 6' individual, as well as a parkour course on the top of the water.
- An adjustable size comparison for two rectangular prisms. ## How we built it
- Starting zone for the character (a plane) + skybox.
- Character + camera control scripts.
- Political obstacle course: creating bounce pads, ramps, and materials for the parties and news media.
- Water comparison: working out the water asset, importing a person to compare, scaling, and addition of bounce pads.
- Adjustable size comparison: making the scripts and UI for the adjustments of the rectangular prisms. ## Challenges we ran into
- Aesthetic: fonts, map design, etc.
- Multiplayer: (did not get it to work, had issues with the prefab list in the networking).
- Balance: gravity, speed, and drag. ## Accomplishments that we're proud of
What we learned
- Basic Unity physics (gravity, drag, force).
- Better understanding of assets and materials.
- Preinstalled Unity functions (fixedupdate()). ## What's next for Eduroll Multiplayer
- Obstacles: make more interesting jumps and different types of challenges for the character.
- Improved content.
- Aesthetics: Having a common theme, better assets, cleaning up inconsistent positions of objects.