Technology in schools today is given to those classrooms that can afford it. Our goal was to create a tablet that leveraged modern touch screen technology while keeping the cost below $20 so that it could be much cheaper to integrate with classrooms than other forms of tech like full laptops.

What it does

EDT is a credit-card-sized tablet device with a couple of tailor-made apps to empower teachers and students in classrooms. Users can currently run four apps: a graphing calculator, a note sharing app, a flash cards app, and a pop-quiz clicker app.

-The graphing calculator allows the user to do basic arithmetic operations, and graph linear equations. -The note sharing app allows students to take down colorful notes and then share them with their teacher (or vice-versa). -The flash cards app allows students to make virtual flash cards and then practice with them as a studying technique. -The clicker app allows teachers to run in-class pop quizzes where students use their tablets to submit answers.

EDT has two different device types: a "teacher" device that lets teachers do things such as set answers for pop-quizzes, and a "student" device that lets students share things only with their teachers and take quizzes in real-time.

How we built it

We built EDT using a NodeMCU 1.0 ESP12E WiFi Chip and an ILI9341 Touch Screen. Most programming was done in the Arduino IDE using C++, while a small portion of the code (our backend) was written using Node.js.

Challenges we ran into

We initially planned on using a Mesh-Networking scheme to let the devices communicate with each other freely without a WiFi network, but found it nearly impossible to get a reliable connection going between two chips. To get around this we ended up switching to using a centralized server that hosts the apps data.

We also ran into a lot of problems with Arduino strings, since their default string class isn't very good, and we had no OS-layer to prevent things like forgetting null-terminators or segfaults.

Accomplishments that we're proud of

EDT devices can share entire notes and screens with each other, as well as hold a fake pop-quizzes with each other. They can also graph linear equations just like classic graphing calculators can.

What we learned

  1. Get a better String class than the default Arduino one.
  2. Don't be afraid of simpler solutions. We wanted to do Mesh Networking but were running into major problems about two-thirds of the way through the hack. By switching to a simple client-server architecture we achieved a massive ease of use that let us implement more features, and a lot more stability.

What's next for EDT - A Lightweight Tablet for Education

More supported educational apps such as: a visual-programming tool that supports simple block-programming, a text editor, a messaging system, and a more-indepth UI for everything.

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