Inspiration: Our inspiration was the game "Cookie Clicker".

What it does: It follows the evolution of a sunflower seed into sunflower and how certain features allow sunflower seeds to spread.

How we built it: We built the final project using Scratch.

Challenges we ran into: We initially tried to use Unity, but we could not figure out how to collaborate, so we tried Replit, which failed because our Java code kept failing and e had difficulties inserting images.

Accomplishments that we're proud of: We are proud of the features of the game and how the game progresses.

What we learned: Building a program above basic AP-style prompts takes lots more knowledge and you have to be able to debug well as well as read code expertly.

What's next for EcoClicker: We had ideas to implement a second stage with a new seed, like a cranberry seed or watermelon seed, and this would allow for more features and would make the game more fun and educational.

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  • scratch
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