Inspiration

We drew inspiration from the intersection of environmental sustainability and interaction design, particularly in games focused on civilization development.

What it does

EcoLibrium is a city-building game that prioritizes environmental consciousness, encouraging players to develop cities with the aim of addressing climate change through game mechanics and rewards.

How we built it

EcoLibrium was developed by a team of four using the prototyping software Figma, with designs later converted into HTML, CSS, and JavaScript. Despite running into issues with the limitations in a 3D software called Spline, we were quick to adapt and change directions.

Challenges we ran into

Our idea faced an immediate obstacle: Spline, the 3D software we decided to use, had difficulties with tying back-end to the front-end code. As a workaround, we switched to Figma, exporting our design into HTML, CSS, and JavaScript code!

Accomplishments that we're proud of

Quick decision making and adaptation. We would not have gotten to the end without making big decisions with little to no guidance, and making sure we weren't stuck in an infinite loop of ideating and prototyping. We knew when to move forward and when to step back, allowing for amazing progress in our code and design prototype!

What we learned

Initially, our team was split into front-end and back-end roles. Unexpectedly, everyone became involved in front-end design, collaborating on HTML, CSS, JavaScript, and Figma design. This was a new experience for some team members.

What's next for EcoLibrium

We'd love to implement more features on the code to match with our design prototype.

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