Inspiration

The idea for Echoes of Green was born from a fascination with dystopian worlds where nature has been completely erased. We wanted to explore a society where industry and technology have overtaken everything, leaving no memory of the natural world. The game is inspired by cyberpunk themes, environmental storytelling, and classic sci-fi narratives that question control, freedom, and the pursuit of truth.

What it does

Echoes of Green is a story-driven adventure game where players uncover a long-lost secret hidden beneath an oppressive industrial society. As the protagonist, players navigate a world devoid of nature, uncover classified archives, and fight against the forces that want to keep the truth buried. The game combines exploration and action-packed combat against robotic enforcers, leading up to a climactic showdown with a guardian.

How we built it

We developed the game using Unreal Engine, leveraging its powerful lighting and rendering tools to create a stark contrast between the cold industrial world and the hidden beauty of nature. The soundtrack and artwork were hand crafted to reinforce the feeling of isolation and discovery.

Challenges we ran into

Asset installation and data migration issues.

Accomplishments that we're proud of

We’re especially proud of the immersive world-building – every environment tells a story and our team hand made the sights and sounds the player directly interacts with.

What we learned

Our team learned how to create an immersive world within UE5 working with: animations, character models, level design, lighting design, sound design, cutscene artwork, voice acting, enemy AI behavior, and so much more!

What's next for Echos of Green

We plan to expand the game with: More hidden lore and side quests that deepen the mystery. Additional enemy types and AI improvements to enhance combat. A refined ending with multiple outcomes, depending on player choices.

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