Inspiration
Echoes of South America: Ferryman of Souls was inspired by the mythologies and cultural memory of ancient South American civilizations, especially the idea of souls being trapped in fragmented time. I wanted to create a game that not only provides combat and exploration but also acts as a digital ritual of remembrance.
My academic background influenced this project deeply. I studied International Relations and Spanish during my undergraduate years, which gave me a strong interest in Latin American history and indigenous culture. Now, as a Computer Science graduate student, I’m exploring ways to merge that cultural passion with interactive technology.
What it does
In this game, you are the Ferryman—a soul guide traveling through lost South American worlds. Players:
Purify corrupted skeletons and uncover fragments of their past lives
Defeat ancient Tree Spirits that symbolize decaying ancestral power
Collect Civilization Shards and use them in a shop to unlock cultural memories and hidden powers
Explore three realms: broken temples, sacred lands, and stormy valleys
Choose melee weapons and engage in ritualistic battles that restore the world’s balance
How we built it
The experience was built using Meta Horizon World Builder. We used:
A custom gameplay loop combining NPC interaction, shard collection, and melee combat
A shard-based resource system for unlocking cultural knowledge in the shop
UI Gizmos to simulate story pop-ups after battles
Scripts like NPCMonster, NPCAgent, and custom triggers for story delivery and level progression
Redesigned scenes with improved flow, floating landmarks, and symbolic architecture to represent broken memory timelines
Challenges we ran into
Script structure issues: Initially, NPCs did not respond because they lacked the proper NPCAgent components, breaking progression after the first enemy wave.
Unclear scene logic: The original scene was cluttered and lacked visual hierarchy. Players easily got lost, so we redesigned paths and added spatial guidance elements.
No onboarding or guidance: Without voice instructions or cues, first-time players were often confused. We're planning to address this in the next update.
Accomplishments that we're proud of
Built a playable world from scratch with working combat, progression, and story triggers
Used South American cultural themes in a respectful and creative way
Designed three interlinked realms with unique atmosphere and symbolic enemies
Created a resource economy that reinforces both gameplay and storytelling
What we learned
How to debug interaction issues between multiple NPC scripts in Meta Horizon
How to guide player experience through level design, landmarks, and implicit visual cues
How to connect abstract cultural concepts (memory, souls, rituals) to game mechanics
How to scope a thematic world into a functioning core loop in a short development window
What's next for Echoes of South America: Ferryman of Souls
Add voice-over onboarding to guide first-time users
Expand the shard system to include emotional memory fragments
Introduce AI companions that evolve as more souls are purified
Build a memory altar where players can rewatch past stories they've unlocked
Launch a multiplayer ritual mode where players collaborate to rescue forgotten civilizations





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