Inspiration

We were inspired by The Voidness

What it does

The player plays a note on their guitar, which then we identify using FFT on our computer, and then we map that note to a color using HSL color mapping from music to color, and it sends out a pulse of that color to the screen which reveals everything that is that color. Uses lots of signal processing techniques to extract guitar node

How we built it

We used godot for the game and python for some processing

Challenges we ran into

Collisions and movement - making them work took a lot of time

Accomplishments that we're proud of

Mapping color and getting guitar input into a game - its really intuitive and looks really nice which is really cool

What we learned

game design is hard but fun!

What's next for Echoes

design more levels and make levels more complex

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