Inspiration
My game is based off a arcade game that anyone can pick up and have a fun time playing.
What it does
You control the earth and help it avoid dangerous pollutants that fly at you.
How we built it
I followed a tutorial for a basic game with sprite movement and applied that to the three sprites the earth, pollutant, and clouds. I also learned frame rate and how to add images for sprites. I use a user based input for the earth and made gave the pollutants randoms speeds.
Challenges we ran into
I . A lot of the sprites would be way to large when i added more details so i decided to use a small resolution for smaller sprites
- It was my first time using Pygame so a lot of the syntax i had to google and I encounter various problems with using the wrong Function and having to flip the display
- It took me awhile to add images to sprites because I was just putting the name of the image file and didn't know that the images had to be in the same folder as my .py file in order to actually use them. ....................... ## Accomplishments that we're proud of I am happy with the final product and feel that even though there was a lot of features I wanted to add for the time limit we were given it is a decent amount content and it follows the theme well. ## What we learned I learned a lot about Pygame and time management skill and how to work fast when your under a time limit, especially for events like Hackathons and Game Jams. The workshops also gave a lot of information of specific topics I was interested in. ## What's next for Earth vs. Pollutants I would plan on adding a proper end to the game with like a death sprite of the earth exploding and a title screen as well as, more pollutants and a way to beat the game.
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