Inspiration

It was inspired by the famous game, Cookie Clicker. (http://orteil.dashnet.org/cookieclicker/)

What it does

You click on the earth to earn earth points, which you can in turn use to buy buildings that auto-click for you. All the buildings in the shop are based on real-life items and structures that help improve the environment.

How we built it

We used pygame and set up a few surfaces. One would later be the clicker, the rest would be the shop. We added a slightly larger version of the clicker and replaced with the original clicker when clicked-- giving a pop animation. We did the same with the shop, but we didn't use any animations.

Challenges we ran into

We had some trouble with the frame rate, and at certain points the game became extremely laggy. We managed to fix it a little bit, but the game still stops at random moments.

Accomplishments that we're proud of

We are surprised that we came this far, especially considering we did not know Pygame very well. I, for one, was learning pygame while coding!

What we learned

We learned that sometimes, it is best not to write the entire program at once, but to make a skeleton first, which could later be filled in with functions.

What's next for Earth Clicker

We hope to fix the lag problem, and add more updates and buildings as we go. We also hope to add music to the game soon.

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