Inspiration
One of our team members has dyscalculia, and their firsthand experience with struggling through traditional math education drove this project. They knew how isolating it can feel when numbers just don't click the way they do for everyone else, and how few tools actually address that. We wanted to build something that would have helped them growing up: a visual, patient, and judgment-free way to build confidence with counting, number sense, and basic math. That personal connection made this more than just a hackathon project for us.
What it does
Dyscalc.io is an interactive math learning game that helps users develop foundational number skills through block-based, visual activities. Players can practice counting, number identification, and solving math problems using intuitive tactile interactions and visual representations instead of relying purely on abstract digits. The app is designed with accessibility at its core, offering a supportive environment that adapts to different learning speeds.
How we built it
We built dyscalc.io primarily through collaboration, creativity, and a light guiding hand. We used generative AI as a brainstorming partner to explore ideas and find ways to improve on our own concepts. The visual experience was elevated through a mix of hand-drawn elements and Google images, giving the app a warm, approachable feel that stands out from typical educational tools.
Challenges we ran into
The core issue we ran into was the attempt to use LightGuide for a purpose outside its intended scope. Additionally, we found that the complexity of certain tasks quickly grew in complexity. We did not use the Python NDK meaning all logic was within the Light Guide software which was severely limiting. The most significant issue was having to complete most tasks within the native system without any familiar tools or resources typically available and familiar.
Accomplishments that we're proud of
Use a completely forgien system to create a "working" interactive experience. That if seen to completion could help the next generation of STEM student who are told they are not good at math regain confidence and bridge gaps in the education system.
What we learned
Limiting your scope and understanding goals verse tangible deliverables on a set timeline. Better understanding the challenges ahead of time. Delegation of tasks is a key factor in the introductory/ planning stages aids in increasing productivity and easing workloads. Using new technology causes significant challenges.
What's next for dyscalc.io
In the short term, we want to polish the UI to make the experience smoother and more visually consistent. Beyond that, we plan to add more game modes like timed challenges and scoreboards so users can track their progress and stay motivated. We also want to build out a wider variety of math games covering different skill levels, so dyscalc.io can grow with learners as they improve and develop. Create data base connection for user profiles, which would allow for metric tracking and adaptive analytics to build the users weak points and direct the flow of the child on the software.
Long term, our goal is to make dyscalc.io as accessible and budget-friendly as possible. We want this to be a tool that schools, parents, and learners can actually use without cost of personal tutor being a barrier. Everyone deserves access to math education that works for how their brain learns, not just the standard approach.
Built With
- lightguide
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