Dynamic Environment Generation in Classic Video Games

Members

  • Nuo Wen Lei (nlei)
  • Haiyang Wang (hwang330)
  • Jingbo Yang (jyang113)

Introduction

This project aims to revolutionize the way we experience classic video games by introducing dynamically generated environments that evolve in real-time as the players interact with the game. Our focus will be on utilizing a state-of-the-art video diffusion model, trained exclusively on game video footage, to generate "out-of-sample" scenes that maintain the essence of the original game while offering new, unpredictable gameplay experiences. By incorporating a latent action model, we plan to enable the game environment to learn and adapt to interactive actions, further enhancing the dynamism and replayability of classic titles.

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