Inspiration
Some ocean documentary and my interest in sea life
What it does
It's a small platformer game in which the player explores an ocean littered with plastic. The core of the game is collecting and cleaning trash, saving wildlife, and learning more about how pollution affects our world.
How we built it
It was built in Unity, a game engine.
Challenges we ran into
One challenge was the animation as it refused to work correctly.
Accomplishments that we're proud of
The drawings, decoration, and level making.
What we learned
The issue regarding pollution is more than what is shown in Dying Waters. Pollution is not just about cleaning the ocean and saving animals, it's about spreading awareness of a global crisis and showing ordinary people, like you, can make small contributions to a huge issue.
What's next for Dying Waters
Currently, the core gameplay of Dying Waters is only on its surface. We wish to include more add-ons to the game to demonstrate the whole picture of the problem caused by pollution.
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