Inspiration

It’s no secret that the continued COVID-19 pandemic has hit the hospitality industry especially hard in Australia and in other developed nations. Even in the unforeseeable future when the pandemic will end, there is no telling whether the hospitality industry will bounce back the same. Following the footsteps of ‘Pokemon Go’, a majorly popular phenomenon a few years back which captured the hearts of many and revitalised a collective desire to explore, Duofoodgo was designed so to reward users with something tangible for participating with the app - and in eating out with others.

What it does

Meet Chris P. Bacon, a cute virtual piglet that grows with each meal you consume! Duofoodgo is a virtual pet app and restaurant guide which aims to incentivise users to go outside and try different restaurants and cuisines outside their normal comfort zone.

Following a standard reward-progression system, users can 'grow' their pets through personally interacting with them and unlock customisations for them which increases user engagement. This is further expanded on in the form of Monthly Challenges, which encourages users to expand their palate by trying dishes from different cultures and Exploration Rewards, which gives additional bonuses for trying new restaurants out for the first time.

How we built it

In building Duofoodgo, we first created a basic framework/storyboard in Figma to better represent what ideas we were working with. We took inspiration from popular mobile apps and studies to design a more appealing UI.

Upon finalising our design for the app, we implemented it into Unity with the help of existing Map API and the inclusion of Unity's in-built Android Package. During this stage, we communicated changes using GitHub.

Challenges we ran into

A major challenge we ran into whilst working on Duofoodgo was familiarising ourselves with app design tools such as Unity and reworking pre-existing tools to fit our vision. In our struggle with finding and adapting a suitable Map API for the Map View screen, it encouraged us to become more independent with researching and learning about Unity. Moreover, the time constraints proved to become an issue which caused us to re-evaluate our expectations and approaches. Debugging a relatively sizeable project also took a sizable amount of time but aided us in developing more efficient strategies in doing so.

Accomplishments that we're proud of

We are very proud of being able to design and develop a partially-working prototype for a cohesive project idea such as Duofoodgo in the strict time frame given for the SYNC-HACK hackathon, especially one that explores ways to address present-day issues.

What we learned

From working on our project, we learned a lot about working efficiently in a team - such as dividing responsibilities according to each member’s capabilities, good communication in brainstorming an idea. We have also each gained general experience with more technical skills such as working with Unity and Figma, which will likely prove useful in other projects in the future.

What's next for Duofoodgo

In the future, we can consider a way to implement promotional material/content - including 'Buy 5 get 1 free!' trackers for participating restaurants.

More in-app customisation is planned - More pet options, more customisation and possibly mini-games - to increase appeal for potential users.

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