WE ARE TEAM GARDENLAND
Inspiration
We wanted to build a dungeon crawler similar to Diablo or Champions of Norrath.
What it does
Fully functional prototype with replayable level. Four types of enemies. Ranged and melee attacks. Pickup health items. Try to survive as long as you can.
How we built it
The game is built using Unity.
Challenges we ran into
Using unity.
Accomplishments that we're proud of
Actually having a working demo that is kind of fun to play.
What we learned
Features take a while to implement. Build up slowly. Constantly iterate.
What's next for Dungeonthon
Polish, add animations. Improve gameplay. Add more abilities and develop sophisticated combat.
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