Inspiration

Dungeon and Guns draws inspiration from the raw intensity of classic shooters like Doom and Heretic, mixed with the atmosphere and mystery of old-school dungeon crawlers. We wanted to bring back that feeling of danger and discovery — where every corner hides a secret, and every fight is personal.

At its core, the project is simple and lightweight — easy to pick up, but deep in mechanics. Players can choose how they experience combat: realistic, lifelike gun handling with manual reloads and physics, or a fast-paced arcade mode that prioritizes action.

The idea was to combine the satisfaction of classic gameplay with the full immersion of VR, creating a world that feels both nostalgic and new.

What It Does

Dungeon and Guns is a VR dungeon crawler built for Meta Quest. Each run takes players into a procedurally generated dungeon filled with traps, secrets, and enemies.

You can:

Explore vast, hand-crafted procedural layouts.

Fight with physically interactive weapons and melee tools.

Light, burn, break, and interact with the environment naturally.

Encounter small creatures and ambient life that make each room feel alive.

Its modular design means new rooms, puzzles, enemies, and events can be added endlessly — making every run unique and every update exciting.

How We Built It

Developed in Unity 6.000 LTS, the game focuses on atmosphere, performance, and scalability. The biggest challenge — and success — was optimizing huge, procedurally generated dungeons to run smoothly in real time on standalone hardware.

We designed the systems to be modular, so content can grow organically — new mechanics, AI types, and puzzles can slot in without breaking the core loop. Every feature was tested directly in VR to ensure that it feels natural, believable, and responsive.

Challenges We Ran Into

Making large runtime-generated dungeons perform well on standalone VR.

Balancing immersion and performance while keeping physics-based interactions active.

Designing lifelike yet comfortable reloading and combat mechanics for both arcade and simulation modes.

Creating believable ambient creatures and environmental reactions that add life without overloading the system.

Accomplishments We’re Proud Of

Built a fully playable, atmospheric dungeon experience optimized for Meta Quest.

Implemented modular procedural systems for infinite expansion.

Achieved immersive, hands-on combat and environment interaction.

Created a dynamic world where fire, light, and small creatures bring the dungeon to life.

What We Learned

We learned that simplicity can coexist with depth — the key is giving players freedom to interact, react, and play their way. We also learned that immersion isn’t just visuals or realism — it’s the rhythm of sound, light, and motion working together seamlessly.

What’s Next for Dungeon and Guns

We plan to expand the dungeons with new biomes, enemies, and weapon types, as well as introduce co-op multiplayer and boss encounters. Future updates will deepen progression and exploration systems while keeping performance rock-solid on standalone VR.

Our goal is to make Dungeon and Guns a living, evolving roguelike — one that grows with each update, keeping players returning to see what waits in the dark.

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