We love real life escape rooms, roguelike dungeon crawlers, and quiz shows—so we put them all in a blender and made a warm puzzle casserole that’s different every time you play.

We wanted a game that’s repayable, collaborative and a little educational: the question-and-answer rooms are effectively helping you learn in secret while you play.

Procedural content ensures that no two parties see the same path, encouraging fresh streams and classroom play

What it does

You wake up in a stylized dungeon and move room-to-room. Each chamber is a “lock” that opens only when you solve a generated puzzle or answer a generated question.

The generator adapts difficulty in real time based on your accuracy, speed, and hint usage.

Every run assembles a different path: riddles, logic puzzles, word scrambles, cipher-lite clues, and trivia plus environmental props that reflect the puzzle theme.

Solo or co-op: teammates can split clues, request synchronized hints, and “chain” partial answers to unlock multi-step doors.

Generation: A lightweight prompt-and-rules pipeline produces question/answer sets with constraints (topic, length, banned words, difficulty, uniqueness). A second pass enforces formatting and validates that answers are unambiguous.

Adaptation: Player model updates per puzzle (accuracy, time-to-first-correct, hint count) to scale difficulty and pick next room types.

A stable generation pipeline that passes schema validation and auto-tests before shipping new puzzle templates.

Adaptive difficulty that actually learns short sessions feel approachable, long runs stay challenging.

Play testers reported “one more room” vibes and used fewer hints after just a couple of runs.

Guardrails and validators are as important as the generator itself.

Built With

Share this project:

Updates