Inspiration
The inspiration came from old dungeon crawlers that while fun, left us wanting more. Thus, we wanted to make a dungeon crawler of our own.
What it does
Short and lethal, expect to die often if you do not make the correct decisions on how to spend your wisps.
How we built it
We made the sprites using Aseprite, composed the music with FL Studio, and did all of the programming in Game Maker Studio.
Challenges we ran into
Team members had other obligations that they had to attend to during the competition. One of our programmers lost his internet on his computer.
Accomplishments that we're proud of
The marriage of sprites and programming that elevate the graphics. Everything seen and heard in the game is original and made by our team.
What we learned
How to effectively collaborate with team members using different mediums.
What's next for Dungeon Divers
Enemy variety, shops, rankings.
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