Inspiration

  • old elder scrolls games
  • rouge-likes ## What it does
  • provides a unique spin on the rpg genre ## How we built it
  • c++ in visual studio ## Challenges we ran into
  • "you dungeon"
  • numerous bugs due to inexperienced usage of unordered_maps ## Accomplishments that we're proud of
  • we got to work on a basic level ## What we learned
  • wording/grammar and spelling is important for a text based video game
  • eg: capitalizing a word may lead to the game crash, unless a check is created to prevent this ## What's next for Dungeon Diver
  • graphics
  • bug fixes -more than one level

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