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image of code running
Inspiration
- old elder scrolls games
- rouge-likes
## What it does
- provides a unique spin on the rpg genre
## How we built it
- c++ in visual studio
## Challenges we ran into
- "you dungeon"
- numerous bugs due to inexperienced usage of unordered_maps
## Accomplishments that we're proud of
- we got to work on a basic level
## What we learned
- wording/grammar and spelling is important for a text based video game
- eg: capitalizing a word may lead to the game crash, unless a check is created to prevent this
## What's next for Dungeon Diver
- graphics
- bug fixes
-more than one level
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