Inspiration

We were inspired by the classic flash games we all loved growing up, bringing back that nostalgic, fast-paced fun. We mixed in the creativity of games like Magic Cat Academy and the chaos of Rock-Paper-Scissors for a unique twist.

What it does

"Dumb Ways to Kill a Mosquito" combines quirky click-and-drag mechanics, fun physics, and dynamic challenges. Players draw, battle mosquitoes in Rock-Paper-Scissors, and solve puzzles in hilarious, chaotic ways.

How we built it

We used Unity to bring the game to life, leveraging its physics engine for the interactive elements and combining different gameplay styles (clicking, dragging, drawing) to create a smooth, fun experience.

Challenges we ran into

Balancing the physics and keeping the gameplay fluid was tricky. We had to fine-tune the interactions so they felt satisfying but not overly complicated. Additionally, creating a unique yet familiar experience was a challenge.

Accomplishments that we're proud of

We managed to capture the spirit of those old-school flash games while adding a fresh spin. The combination of mechanics—drawing, clicking, and Rock-Paper-Scissors—turned out to be more fun than we imagined.

What we learned

We learned the true value of friendship—this project really tested our bonds and our willingness to stay awake through late-night dev sessions. It’s all about teamwork, resilience, and caffeine!

What's next for Dumb Ways to Kill a Mosquito

We’re looking to expand the levels, introduce new mechanics, and add even more wacky ways to tackle those pesky mosquitoes. We’re also considering a mobile release to reach a wider audience.

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