Inspiration
Inspired by the easy colour-matching game. We gradually develop it into an idea that the progress of the player shapes the world's colour palette.
What it does
The game includes FIVE mini-games. 1) Yellow: Pac Man 2) Blue: Space shooting Game 3) Purple: Pattern Matching Matching 4) Green: Break out. 5) Pink: 2D-Running Game. Accompany by humour/funny dialogue involves seven ducks in total. Start in a black-and-white setting. Every time when you win a game. You gain the colour of the game represent. So the background, character will show their "Real" colour as time goes by. At the end of the game. You can finally see a colourful world.
How we built it
We use Scratch as we think it is the easier way to visualise with simple code. The graphic design of dialogue boxes is built using PowerPoint. Pixel arts of the ducks are made using link Background of the game we use open-source art from here link and link Soap image is designed with the help of link Background music link
Challenges we ran into
Scratch sometimes can work in a way that we do not understand. We have to test it and run it for a lot of times. It is the most frustrating part as we have to spend a LOT of time to figure out why it does not work. One game particularly does not work at all. But it works when we test it individually. At the end, we have to delete it and change it to a different format. On the other hand, graphically it is hard to present the idea of collecting colour and changing the duck from showing black and white to what it is supposed to be. We have to manually reprint the duck with different colours to show the idea. Each background has to fit with the colour it is supposed to show as well. It is very time and heart consuming to change the colour palette of each one.
Accomplishments that we're proud of
We are very proud to say all the dialogue/ character setting/ plot are original. Most of the graphic design of the character is made by us as well. Yes, we drew all the ducks. All the games are made by us. Block by block using scratch. It is crazy we are managing to start from 0 and with no background coding in Scratch within only 10 days. Everyone contributes. Even our member who is not studying computer science helps with the coding.
What we learned
We learn the cycle of a game design (Propose/idea/implement/test/improve). Mastering the coding skills of Scratch. Graphic design skills especially in pixel art. Learn how to use open-source art assets efficiently to save time.
What's next for Duck To Impress
We would like to finish it properly using a proper coding language not just Scratch. We are keen to keep developing and finish it as we can tell there is still a lot of area we can improve. We hope to make it into a project that we can show on GitHub. Or even publish it on the game release website.
Built With
- powerpoint
- scratch


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