https://docs.google.com/presentation/d/1WlPiXubDLmxTr6A0-2mA-4Ld3zXudpGLxia1NePOV1Q/edit?usp=sharing
Inspiration
Initially, we wanted to create a Tetris trainer for players to use which would aid them in developing the ability to recover from difficult scenarios, but it was pretty lame. This gave us the genius revelation, what if there was a duck?
What it does
The game functions as a normal version of Tetris with all the functions such as SRS and accurate scoring, except for one major difference. Occasionally, a duck will appear on screen and sabotage the player with a variety of surprises, giving them the opportunity to practice responding to these.
How we built it
The game was built in Python/Pygame.
Challenges we ran into
We ended up making the game too fun and spent a large portion of our time just playing it. (True story)
Accomplishments that we're proud of
We managed to create a game so fun that it distracted us for hours on end. This Tetris game is also complete with all the features you'd see on something like Jstris, an impressive feat for the time restraints.
What we learned
We learned a lot in Python and Pygame, as it isn't what we're typically used to. We also learned how to use libraries effectively.
What's next for Duck Tetris
More customizability (e.g. slider to control duck frequency, control changes), and more create sabotage methods. Goose Tetris coming soon.



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