Inspiration
- The main character was inspired by the Duck mascot of the event.
- The platform GameMaker was very interesting to work on and easy to use for 2D games.
- We were also partially inspired by the term "lucky egg" mentioned in the challenge since it aligned with the theme of DUCS mascot.
What it does
The context of the game is that a cute little duck goes on a war against the geese for stealing his precious egg. When he finds the egg finally he goes on a rampage mode that makes much more powerful helping him defeating the entire mafia.
How we built it
- We got few basic assets online for the sprites and had to create some on our own and built rooms with the assets.
- We used GameMaker's scripting language (GML Code) to create events within the game using different functions, variables and control flow statements.
- The characters are made to be interactive with the help of audio and animations.
Challenges we ran into
- Getting familiar with the GameMaker Tool within the short time period.
- Editing assets within the GameMaker Tool
Accomplishments that we're proud of
- Built a fully functional 2D game with an unfamiliar tool under 24 hours.
- Catchy storyline.
- Consistent styling of the game.
- Melee combat mechanics.
- Troubleshooting using GameMaker's GML Manual.
What we learned
- Using GameMaker to make a 2D game.
- Creating and Editing Pixel Art style sprites.
- Working as a team under pressure.
What's next for Duck Duck Goose
- Create more levels.
- Elaborate on the story with dialogues and characters.
- Add more enemy types and bosses.
- Adding a score system.
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