inspo

Loosely inspired by Block Tales, which is in itself inspired by Paper Mario 64 & Earthbound: game

For the story I was based of tis one quote from a Dav Pilkey book about how even a small ripple in a pond can have consequences, no matter how tiny (im jst paraphrasing lol)

what

combat

It takes user input as a single character (q, w, e, r) to do different actions (attack, defend, use item, run) it the outputs the results of such actions and enemy actions

(yeah i no time to explain the rest it just does stuff)

how

I asked ai to help me for the combat code, and it rewrote it to make i more clean, the other functions all all me tho :D

i used the internet to search up certain things like how classes work to get a better understanding

challenges

time and my lack of intelligence

accomplishments

Its hard to be proud of stuff these days. (i beat block tales demo 1 and 2 on hard mode tho :D that counts right)

What we learned

I have a better understanding how functions and classes work, along with python return()

next

Maybe I'll actually finish it (maybe) [^1]

[^1]: (im prob never touching this again)

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