Inspiration
We were inspired by some of our favorite management simulation games (ex. Game Dev Tycoon, Pandemic) and applied our love for the security field to create a game that is robust and complex enough to kept us interested, as well as making a game that we would love to play.
What it does
As of right now, our game contains robust, multiple ending, missions that are highly customize-able and we encourage community involvement by making our mission templates easy to create with a basic JSON file. Our game also contains functioning, realistic market economy to control market prices of purchasable's to control. Diverse player stats that directly influence later game choices and allow/limit mission choices. Profession grade art and design assets that were implemented in limited amount of time.
How we built it
The game itself is built off libgdx java game engine, all other resources were made from the ground up.
Challenges we ran into
We ran into issues connecting and managing a server to kept the live economy going and had to temporarily make a local version of the server for proof of concept. Another issue was keeping all our ideas in check so we had to realize very quickly what was in scope for the event.
Accomplishments that we're proud of
We are rather proud of an economic equation that adequately recreates a simulation of supply and demand for our live economy. We were even commended by industry professionals about our contextual recreation of the market.
What we learned
We learned how to effectively distribute work in order to make our game in a unified way and how to properly keep ideas in relative scope.
What's next for Drop Table \x48\x54\x50
We have a 4 page outline of what we hope for the game, so we want to work on that. Here's a link https://docs.google.com/document/d/1YBDAbNHDYcyhhTIv0SaGMUKYqM_eoySicwNVwcE5NdM/edit?usp=sharing
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