Fun was the inspiration.
What it does
The game drops a sphere and it rolls off into the void
How we built it
Challenges we ran into
I've never used C# before and the key bindings were not responding through the GUI
Accomplishments that we're proud of
I was able to code the C# scripts despite a lot of hiccups along the way.
What we learned
Unity is interesting and has a lot to offer- I wish I had used the Lego game mode rather than the 3D.
What's next for Drop
Trying to figure out why the key bindings don't work.