Fun was the inspiration.

What it does

The game drops a sphere and it rolls off into the void

How we built it

C#, Unity

Challenges we ran into

I've never used C# before and the key bindings were not responding through the GUI

Accomplishments that we're proud of

I was able to code the C# scripts despite a lot of hiccups along the way.

What we learned

Unity is interesting and has a lot to offer- I wish I had used the Lego game mode rather than the 3D.

What's next for Drop

Trying to figure out why the key bindings don't work.

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