posted an update —

This past week or so wrapped up with iteration focusing on the reconnaissance room, map room, and some puzzle repair logic.

On the reconnaissance side of things, the mini-game has evolved to include ship selection and mission selection. the functionality of the game is working, and soon each mission type will award the player a perk for main gameplay. in addition, selecting a ship in the recon room will also be the ship of choice when using an airstrike drone core.

In the map room, level progression logic has been built so players can choose a territory, and then a specific tile in the territory for when they deploy. the goal here is part of the main gameplay loop to control all of the territories and thus unlocking subsequent levels with more complexity / challenges.

Last but not least, I also had some fun iterating on the micro parasite puzzle. Am starting to build abstract sub-assemblies where puzzle logic, previously placed on basic spheres, will now be adapted to more complex assemblies.

dronecorecommand #gamedev #vr #metaquest3

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