Creating 3D environments for games, films, and virtual production is slow, technical, and tool-heavy. Artists often begin with rough 2D sketches to explore composition and mood — but turning those loose ideas into structured 3D scenes requires hours of manual modeling, blocking, scaling, and organizing.
We built an AI-powered agentic system that bridges that gap.
Our tool transforms rough 2D scene scribbles into fully structured, editable 3D environments — automatically generating spatial layouts, placing assets, organizing hierarchies, and preparing scenes for further refinement in professional tools like Blender, ZBrush and other DCC softwares.


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