Updated Build Summary
Core System Improvements
Proximity-Based Passthrough System
A new hybrid MR/VR system where nearby objects reveal real-world passthrough while distant objects remain virtual. This creates natural proximity-based immersion and is now implemented across all environments.Mixed-Reality Window Creation System
Users can now place virtual windows on their real walls and look into immersive worlds through them. This became a key interaction system and is fully supported by new environments.
Environment Enhancements
- Midnight Storm — Dynamic Weather Update
Added user-controlled heavy rain and fog simulation, enhancing mood, realism, and overall environmental depth.
New Environments Added
Above the Clouds
- A calm scenic world where the room appears to float above the cloud layer
- Includes a real-time day/night cycle with user-adjustable lighting
- Fully integrated with the new mixed-reality window system
- A calm scenic world where the room appears to float above the cloud layer
Home in New York
- A skyline apartment environment inspired by the New York cityscape
- Features natural sunrise and sunset lighting transitions
- Designed to feel comfortable and suitable for everyday VR use
- A skyline apartment environment inspired by the New York cityscape
Overall Impact
These updates significantly expand DreamSpace’s mixed-reality capabilities. With proximity passthrough, MR window creation, dynamic weather, and two new immersive worlds, DreamSpace has evolved substantially during the competition period—bringing it closer to the vision of transforming ordinary rooms into beautiful immersive environments.

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