Inspiration
There are three titles which we have taken as major inspirations for our game:
Earn to Die is the first major inspiration for our game because of its engaging driving, player upgrades/progression and structured loop. Plus, zombies.
Temple Run is our second inspiration because of its addictive gameplay and how it embodies Pick Up ‘n’ Play, which is one of our game’s Pillars.
The last inspiration is Arizona Sunshine, because of its overall feel and the way it utilises VR to provide immersive and satisfying gameplay.
Challenges we ran into
Giving the game a unqiue identity was a challenge we encountered, given our inspirations. It took a lot of discussions and brainstorming until we hit on the answer, which was the premise of a "real world" vs a "dream world" in the game, which the player could switch between.
What's next for Dream Drive
We are considering developing the title into a prototype, then potentially a full game. For now, we are focusing on the pre-production stage to estimate the timeline of development.
Built With
- pico-vr
- powerpoint
- unreal-engine
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