Inspiration

  • Teachers' Perceptions of Creativity and Creative Students : "freedom to try new ways of performing tasks, appreciation of individual differences, a safe and open atmosphere for unusual ideas, opportunities to make choices and participate in decision-making, tolerance of complexity and disorder, and a climate of mutual respect." (Pg.16)
  • Portal
  • Superliminal
  • Scribblenauts
  • Harold and the Purple Crayon
  • ChalkZone

What it does

  • A first-person Virtual Reality puzzle game
  • You use various Crayons to draw objects into reality to solve puzzles
  • focuses on the user's creativity and puzzle-solving abilities
  • encourages unconventional solutions to problems, there's no "right" answer to the puzzles.
  • You start in a sterile, brutalist styled testing facility, and as you progress through the game, the world around you begins to get more cartoony, objects are similar,

How I built it

  • I have not built it yet, but I was able to plan out the steps necessary to build it.

Challenges I ran into

  • TIME. I'm currently being swamped by 4 other projects and while I wanted to work on this more, I was unable to ; A;

Accomplishments that I'm proud of

  • Getting this far despite being solo.
  • Creating a detailed plan to make this in the future,

What I learned

  • Time management is, and will always be important
  • The limits I have to produce content/learn new tools in a short deadline

What's next for Drawing The Answer!

  • CREATING THIS! Once I have more time and learn more of the tools necessary to create this, I'll do my best to actually create this.
  • Learning VR for Unity/Godot
  • figure out how to have the user "draw" objects
  • figure out how to how to have certain created objects possess certain properties, such as drawing a trampoline/spring that allows you to jump higher
  • Learning Blender/Maya
  • Learning Blender's grease pencil to create a more cel-shaded/cartoony shadering.

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