Inspiration

We wanted to turn a simple idea—parking a car—into a creative puzzle experience where players use drawing instead of direct control, making every solution unique and personal.

What it does

Draw to Park is a physics-based puzzle game where players draw a path on the screen to guide a car safely into a parking spot while avoiding obstacles, ramps, and tricky terrain.

How we built it

Designed and developed by MeDo

Challenges we ran into

The hardest part was making the car movement feel natural along drawn lines while maintaining stable physics. Balancing precision and fun was also challenging, especially when handling collisions and sharp turns.

Accomplishments that we're proud of

We successfully created an intuitive “draw-to-control” mechanic that feels smooth and satisfying. The game is easy to understand but offers creative freedom for solving each level in different ways.

What we learned

We learned how to translate freehand input into meaningful in-game movement and how important it is to balance physics accuracy with enjoyable gameplay.

What's next for Draw to Park Game

We plan to add more complex levels, moving obstacles, different vehicles with unique handling, a level editor, and a leaderboard to increase replayability and competition.

Built With

  • medo
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