It all started on a Friday evening, when I was brainstorming for new and exciting ideas for Snap lenses that would take advantage of the latest multiplayer capabilities of the Sync Framework. And that's when it hit me, what if I could draw in one lens and see the result on another? It seemed like such a simple idea, yet it had the potential to be so much fun!

I was determined to bring this idea to life, and so I started coding right away. The next thing I knew, a whole weekend had passed, and I was staring at the finished product - the Draw and Guess lens. During this weekend, I learned a lot about the Sync Framework and various ways to draw to the screen. I had to face some (a lot actually) challenges along the way, but it was all worth it in the end.

While there are still some performance updates and drawing speed optimizations and features like scoreboards to be added, I believe the basic concept is already a lot of fun.

So, get your finger ready and get ready to doodle, and let's have some fun! The Draw and Guess lens is waiting for you.

Update 31.1: There appears to be a bug on Snapchat's side. The project runs smoothly when sent from Lens Studio to the device, but not after uploading and approval. If I click the "Aloita" (start) button, nothing occurs.

Update 31.1: After hours of testing and chatting with SnapLens support, the app might finally be working. I had to disable the automatic invite from the Sync Framework settings and make a manual invite button and a new submission. Hopefully, it's working now. Many of the cool features I planned to add are still missing, but that's life with hackathons! I had a lot of fun. Thank you, Snapchat

https://community.snap.com/snapar/discussion/2011/connected-lens-stops-working-after-uploading#latest

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