Inspiration

We wanted to build a project that fit the theme and used AI technologies to build a choice-based game.

What it does

DragonSlayer is meant to be a choice-based game guiding you through an adventure in a medieval world.

How we built it

We used Typescript in the end.

Challenges we ran into

We ran out of time.

Accomplishments that we're proud of

That anything got submitted at all.

What we learned

We need to be better at planning and preparing and ensuring that progress is being made and continues to be managable.

What's next for DragonSlayer

Maybe we'll finish it in the next few weeks?

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