Inspiration
We wanted to build a project that fit the theme and used AI technologies to build a choice-based game.
What it does
DragonSlayer is meant to be a choice-based game guiding you through an adventure in a medieval world.
How we built it
We used Typescript in the end.
Challenges we ran into
We ran out of time.
Accomplishments that we're proud of
That anything got submitted at all.
What we learned
We need to be better at planning and preparing and ensuring that progress is being made and continues to be managable.
What's next for DragonSlayer
Maybe we'll finish it in the next few weeks?
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