Inspiration

The Original Dragon Quest

What it does

RPG interactive game

How I built it

I used python for all the key commands, and used pygame to display graphics.

Challenges I ran into

Delay time between key strokes in battle Delay time in audio Mapping different segments of pictures finding royalty free gaming artwork.

Accomplishments that I'm proud of

Getting the game to display successfully defeating the dragon boss

What I learned

How to implement open source art and music in my games

What's next for DragonQuest in 12 hours!

BIGGER WORLD!!!!


This is my Dragon Quest-esque role-playing experience coded in Python3 and features several elements from the original games by Square Enix. The game showcases battling, puzzles, leveling up, and somewhat of framework of dictionaries and keying guides for connecting more navigable maps at the directory level. Such “maps” must be pieced together in some sort of tiled map editors and saved as .tmx files

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