Inspiration
The Original Dragon Quest
What it does
RPG interactive game
How I built it
I used python for all the key commands, and used pygame to display graphics.
Challenges I ran into
Delay time between key strokes in battle Delay time in audio Mapping different segments of pictures finding royalty free gaming artwork.
Accomplishments that I'm proud of
Getting the game to display successfully defeating the dragon boss
What I learned
How to implement open source art and music in my games
What's next for DragonQuest in 12 hours!
BIGGER WORLD!!!!
This is my Dragon Quest-esque role-playing experience coded in Python3 and features several elements from the original games by Square Enix. The game showcases battling, puzzles, leveling up, and somewhat of framework of dictionaries and keying guides for connecting more navigable maps at the directory level. Such “maps” must be pieced together in some sort of tiled map editors and saved as .tmx files
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