Inspiration

This project was inspired by the novel Fourth Wing by Rebecca Yarros. The world of Basgiath War College, the life-or-death training, and the intense process of earning a dragon felt like a perfect fit for an interactive obstacle-based experience. I wanted to create a game where players could feel the pressure, excitement, and accomplishment within the Meta Horizon platform.

What it does

Dragon Rider: Pre-Trials is a jump-based obstacle course. Players take on the role of a cadet at Basgiath War College and must survive a series of dangerous static trials using only jump and super jump mechanics. The goal is to complete the course and earn your dragon, proving you're worthy of becoming a rider.

How we built it

I used the Rooftop Racers template in Meta Horizon as a starting point and transformed it into a grounded, fantasy-themed obstacle course. The game is built using only static elements with jump and super jump mechanics. There are no animations or advanced scripting, making it beginner-friendly and focused purely on player timing and control. Each part of the course reflects challenges inspired by the book: such as the parapet walk, tower climbs, and platform hops.

Challenges we ran into

  • Limited mechanics: With only jump and super jump available, I had to get creative with platform layout to make each section feel different and challenging.
  • No animations: I couldn’t rely on moving parts or timed obstacles, so I focused on visual design and level pacing to simulate danger and pressure.
  • Learning the tools: As a first-time world builder in Meta Horizon, figuring out environment layout, testing movement distances, and building within the editor all took time and patience.

Accomplishments that we're proud of

  • Successfully built and themed a full obstacle course with no prior Horizon experience.
  • Captured the tension and intensity of the Fourth Wing training experience using simple design techniques.
  • Created a fully playable, polished game that stays true to the spirit of the book.

What we learned

As someone with no prior experience building in Meta Horizon, I learned how to:

  • Work within a prebuilt template and repurpose it into a unique idea
  • Use spacing, platform height, and texture to create challenge and atmosphere without moving parts
  • Plan level flow and keep difficulty balanced for new players

It also taught me how to adapt a story-based concept into interactive gameplay while working with simple mechanics.

What's next for Dragon Rider: Pre-Trials

The next phase of the experience will expand the story beyond the initial trials. After completing the course, players will:

  • Choose a dragon from a selection of available types, each with unique visual traits
  • Ride their dragon through a second obstacle course, designed to simulate high-stakes aerial training
  • If they successfully complete the dragon flight challenge, they’ll unlock a randomly assigned signet ability (e.g., lightning manipulation, enhanced senses, or shield projection)

These abilities will be displayed visually and serve as a badge of honor or potential power-up for future expansions.

This next chapter will bring more interactivity, personalization, and deeper immersion into the Fourth Wing world.

Built With

  • gen-ai
  • meta-horizon-desktop
  • rooftop-racers-template
  • typescript
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