Our inspiration:
Within the game development industry, there are set standards and technologies generally used to produce games. As a group, we decided to step outside the box and take a novel approach to this Game Jam, and challenge ourselves to implement a fully functional RPG in the block-based visual programming language Scratch.
What it does
What we learnt:
For this project, we had to delve deeper into the basics of programming - simple data structures we were familiar with were now replaced with extremely long blocks of code. As well as this, we took on a new challenge of producing pixel art for the game.
How we built the project:
This entire project was built with you guessed it… Scratch!
Accomplishments:
Challenges faced:
Using Scratch to develop a game within a group quickly posed a big challenge - since a project can only be edited by one person at a time, we had to ensure we managed our time well when collaborating, allocating different sections to people. As well as this, we had to deal with Scratch’s own limitations, including its rendering speed and block-style code.
What's next for Dragon Heart?
Built With
- scratch
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