Inspiration

Our inspiration was the theme, stay at home, and quarantine itself.

What it does

It is a clicker game

How I built it

We used the game engine, Unity

Challenges I ran into

We originally tried to make the game using c++'s GUI but we found difficulty working with it.

Accomplishments that I'm proud of

We were able to create something that worked and is fun using something that we were unfamiliar with

What I learned

We learned more about front end and back end development and how they work together. We also learned how to use Unity

What's next for Dovid-18 Clicker

We will make better animations and quality of life changes that we were unable to implement with the time given.

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