Inspiration
Our inspiration was the theme, stay at home, and quarantine itself.
What it does
It is a clicker game
How I built it
We used the game engine, Unity
Challenges I ran into
We originally tried to make the game using c++'s GUI but we found difficulty working with it.
Accomplishments that I'm proud of
We were able to create something that worked and is fun using something that we were unfamiliar with
What I learned
We learned more about front end and back end development and how they work together. We also learned how to use Unity
What's next for Dovid-18 Clicker
We will make better animations and quality of life changes that we were unable to implement with the time given.
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