We didn't really have any idea what we wanted to do when we arrived. After much discussion we decided that a multiscreen game would be a good challenge. After rejecting pong as too simplistic, we decided to make a strategic lane game.
What it does
Combines the users screens into one large game environment.
How we built it
Challenges we ran into
Game mechanic decisions. Where to put the back button etc.
Accomplishments that we're proud of
Finishing it. It's actually fun.
What we learned
Abstraction is good. Teamwork relies on communication especially when your programs rely on eachother.
What's next for Double Trouble
An artificial intelligence. More units. Better animations. Easter eggs. Mobile version. Different number of lanes.