Inspiration

The idea came from classic arcade and adventure games where progress is earned step by step. Collecting gems, unlocking door, and reaching a final goal is a timeless concept that feels rewarding and easy to understand.

What it does

Door to Heaven is a casual interactive game where players collect five gems to unlock a divine door. Once unlocked, the player reaches the final point to trigger a victory moment with visuals and sound, creating a clear win-lose experience.

How i built it

I built the project using Lens Studio, implementing collision detection, object visibility control, animations, and sound triggers. A counter system tracks gem collection, while scripted logic controls door movement, animations, and the final win state.

Challenges i ran into

Managing multiple collision events without triggering actions multiple times was a key challenge. Ensuring smooth transitions between gem collection, door activation, and the final win state also required careful scripting and testing.

Accomplishments that we're proud of

We successfully created a clean, intuitive gameplay flow with minimal UI and clear feedback. The door animation, movement logic, and final victory sequence work seamlessly, delivering a polished user experience.

What we learned

We learned how to structure game logic efficiently, manage state-based interactions, and optimize performance within Lens Studio. The project reinforced the importance of simplicity and clear player feedback.

What's next for Door to Heaven in this format

Future updates may include multiple levels, timed challenges, new obstacles, enhanced animations, and improved visual effects to make the experience richer while keeping the core gameplay simple.

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