Inspiration

Originally we had planned to make a game called The ghost of Pacman. But seeing as originality was needed, we decided to embrace our inner ghosts and go wild!

What it does

Models a possible viral spread and eventually breaks!

How we built it

24 hours of non-stop coding in java.

Challenges we ran into

Getting the pathfinding algorithms to run smoothly and creating an unpredictable environment.

Accomplishments that we're proud of

Actually staying awake!

What we learned

Teamwork works best when you communicate.

What's next for Doomsday

THE REAL ENDING

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