Inspiration
Originally we had planned to make a game called The ghost of Pacman. But seeing as originality was needed, we decided to embrace our inner ghosts and go wild!
What it does
Models a possible viral spread and eventually breaks!
How we built it
24 hours of non-stop coding in java.
Challenges we ran into
Getting the pathfinding algorithms to run smoothly and creating an unpredictable environment.
Accomplishments that we're proud of
Actually staying awake!
What we learned
Teamwork works best when you communicate.
What's next for Doomsday
THE REAL ENDING
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