My experience has been a full-speed sprint. After a lot of effort and sacrifice, I’ve managed to create an entertaining game for everyone. I chose an art style based on “doditos,” a kind of simple caricature, and thanks to Meta’s tools I was able to build the models with hardly any effort. This game started as a crazy idea from my wife, and when I saw the contest I put two and two together and thought: “Gosh, what if I make a game?” So here we are—after more than three sleepless days—trying to reach the finish line. The truth is I don’t have much experience making video games, but it’s been a pleasure.

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