Inspiration

Have you ever been walking down the park with your dog and wished you could pick up dog poo at home? You're not alone.

What it does

An overcooked style balancing game, where the player can switch between a dog and dog walker simultaneously. The dog you must try to gain territory by pooping in specific marked areas, whilst the dog walker must clear up the doo doo's in order to avoid gaining a fine. Lose too much territory or get fined and you lose the game. As the game progresses, the difficulty of maintaining both increases, meaning careful planning of routes and special territory tactics.

How we built it

Built using completely one-off sprites and no downloaded assets which makes Doo Doo unique. Sprites, maps, menus and animations were created using Aseprite mainly using PixelLab with a few touch ups in Photoshop. The game was then constructed in Unity engine.

Challenges we ran into

Started off creating pixelart from scratch in the beginning which proved to be difficult to make anything of real quality. I then converted from 8 bit to 32 bit for higher fidelity but still keeping to pixelart and then utilised PixelLab api for creating sprites and animations which took up most of the time. Then just a few sleep deprived programming mistakes.

Accomplishments that we're proud of

Created a reasonably functioning game which looks very wholesome despite being full of turd.

What we learned

It's the first time I've tried anything like this so learnt a lot about pixel art and creating 2D RPG style Unity games.

What's next for Doo Doo

Finish UI, Obsurd extra levels such as battleship, Multiplayer mode, Character selection with an upgrade system.

Built With

Share this project:

Updates