Inspiration
I was inspired by a Club Penguin mini game where you have to surf, maintain your balance, and try to do tricks on your skateboard. For the music, I was inspired by Super Mario World
What it does
In this game, you can surf in the ocean, but wait! There are many dangerous birds and huge waves that can knock you off of your surfboard. There are three difficulties, and each difficulty can lead to special character unlocks
How I built it and Challenges I ran into
I used the Scratch game engine to make the game, Bosca Ceoil to make the music, and piskelapp to make the artwork. One of the main components of this game is the physics engine. Making the physics engine for the dude surfing was easy, the problem came in when I had to make the physics engine for the surfboard. I couldn't use the same values because then we would be assuming both the person surfing and the surfboard have the same weight, which is not true so I has to adjust it so it would be lighter for the surfboard. Another challenge was having the surfboard and person interact with the wave. I did this by giving the wave an invisible hit box that would push the player.
Accomplishments that I'm proud of and What I learned
I learned how to use efficiently use hit boxes in Scratch, which is a way better method than just using the touching? statement provided by Scratch. Another thing I learned how to to do is make multiple variation of music. In t he game when you are playing the song is just the main menu screen song with an extra beat at the end, which was inspired by Super Mario World.
What's next for Dodgy Surfing
More characters and maybe more game modes
Built With
- scratch


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