Inspiration
Inspired by fast reaction games where timing decides survival.
What it does
The player controls a Bitmoji and avoids a hammer to reach the other side.
How we built it
We used simple movement, collision detection, and timed obstacles.
Challenges we ran into
Making the hammer feel challenging without being unfair.
Accomplishments that we're proud of
Creating a fun, tense experience with simple mechanics.
What we learned
Good timing mechanics can make minimal gameplay exciting.
What's next for Dodge the Hammer
Adding more obstacles, levels, and difficulty progression.
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