Inspiration

Inspired by fast reaction games where timing decides survival.

What it does

The player controls a Bitmoji and avoids a hammer to reach the other side.

How we built it

We used simple movement, collision detection, and timed obstacles.

Challenges we ran into

Making the hammer feel challenging without being unfair.

Accomplishments that we're proud of

Creating a fun, tense experience with simple mechanics.

What we learned

Good timing mechanics can make minimal gameplay exciting.

What's next for Dodge the Hammer

Adding more obstacles, levels, and difficulty progression.

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