Inspiration
Just Shapes and Beats, Touhou, a little OSU, and some innovation
What it does
It's a bullet hell. It's a rhythm game. It's a bullet hell rhythm game!!!
How I built it
In Unity C#
Challenges I ran into
Learning Unity Unity UI support is a lot to learn Effectively interpreting the amplitudes of the Fourier Transform as bullet shooting triggers Finding online packages and resources to achieve what couldn't natively be done in Unity
Accomplishments that I'm proud of
It works! with surprisingly few swears in the commit messages
What I learned
How to do things in Unity (for each of our members with varying experience levels in Unity)
What's next for Dodge the Beat
Integration of online multiplayer so you can watch you friends die before your very


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