Inspiration

Just Shapes and Beats, Touhou, a little OSU, and some innovation

What it does

It's a bullet hell. It's a rhythm game. It's a bullet hell rhythm game!!!

How I built it

In Unity C#

Challenges I ran into

Learning Unity Unity UI support is a lot to learn Effectively interpreting the amplitudes of the Fourier Transform as bullet shooting triggers Finding online packages and resources to achieve what couldn't natively be done in Unity

Accomplishments that I'm proud of

It works! with surprisingly few swears in the commit messages

What I learned

How to do things in Unity (for each of our members with varying experience levels in Unity)

What's next for Dodge the Beat

Integration of online multiplayer so you can watch you friends die before your very

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